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PHILIP DROBAR
INDIE GAME DEVELOPER
Nov 27, 2024
GRIDHACK: Simple stealth implementation
This was originally a thread posted in November 2022, but I thought I'd turn it into a blog post for prosperity. Today’s Dev Deep Dive is...
Jan 23, 2024
Immersive Sim in Godot Engine : COGITO Project Template
COGITO is a first Person Immersive Sim Template Project for Godot Engine 4. In comparison to other first person assets out there, which...
Jul 3, 2022
I remade the Star Wars TV intro in Unreal Engine 5 using random objects
My wife and I were watching the Obi-Wan show, and we both like the new Star Wars video signation. It's cool but simple, so I was...
Feb 14, 2022
Nothing is done fast in Gamedev.
Nothing in gamedev is done fast or quickly. It took me about 3 hours to: - Set up this project with a free marketplace environment - Get...
Jan 25, 2022
Let's buy some apples
Let's buy some Apples! Implemented a simple way to buy items directly in the world without opening a shop interface. You still need to...
Dec 24, 2021
Testing a Dialogue System
Last gamedev post of the year. Been learning how to make NPC / dialogue mechanics. Still some bugs and could use some polishing but...
Dec 6, 2021
Procedurally generated realtime nature environments
Spent some time this weekend learning more environment / vegetation stuff in Unity using the Standard Render Pipeline. Finally happy with...
Feb 3, 2021
COVID-19, Unity and I - The post mortem of Chestnut Grove
My story of how I got started with Unity, created my first game in 6 months, and how the world-wide pandemic influenced my design.
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