PHILIP DROBAR
INDIE GAME DEVELOPER
GAME PROJECTS
DEV LOGS
PROTOTYPES
INTERACTIVE WORKS
ABOUT ME
I'm Philip, a Hobby Game Dev based in Vancouver, Canada. Coming from a background of Film and Video post-production, I've started to pursue making games in Unity and released my first game,
CHESTNUT GROVE in August 2020. You can read more about its development on its post-mortem on GameDeveloper.com.
I'm currently working on GRIDHACK, a game that turns the traditional Picross puzzle into an exciting battler as you try to hack a rogue AI.
I explore and pursue two core interests in gaming and game development:
-
How to use the virtual gameworld (realistic, stylized, abstract) to create a mood, evoke emotion, and tell a story.
-
How to convey a different perspective (fictional, cultural, historical) in terms of gameplay mecahnics.
Though I don't mind them, I'm a bit bored by old/conventional core mechanics like shooting or sword-swinging. I try to not have them in my games, rather exploring different mechanics and using those to tell and or contextualize what the game is trying to convey.
SKILLS & SOFTWARE
-
Creating and adapting tools and systems to serve the game design
-
Comfortable in Unity and C# for game development
-
Godot Engine 4 and GDScript
-
Codecks.io
-
Github in Unity Context, GitLFS
-
Plastic SCM / Unity Version Control
-
Fluent in English and German.
-
Unity 3D / C#
-
Godot Engine / GDScript
-
Adobe Premiere
-
Adobe AfterEffects
-
Adobe Photoshop
-
DaVinci Resolve
-
Avid Media Composer
-
ShotGrid
-
MS Excel / Google Sheets
-
Windows OS / macOS / Linux (TCSH)